Physical products and UX at first seem worlds apart, so how could a tangible object have similarities with an online product? It seems ridiculous that these fields should have anything in common. However, the design process from start to finish in fact follows a very similar path. From experiencing both fields it is evident that all products must go through a long, complicated process to achieve the end result, whether that be a UX friendly display or tangible product.
Product Designers are problem solvers; there are very few successful products that do not solve a problem the public face. The phrase: “Even if there is a gap in the market, it doesn’t mean there is a market in the gap” is constantly used by my lecturers as a reminder, you may have an innovative new idea but it does not mean that people will buy it or like it. My degree of Product Design with Professional Experience emphasises physical products and the different stages of launching a product onto market.
We spend the year in 4 quarters:
· We research the target market
· We come up with a range of ideas for the target market
· We then take forward one idea to develop
· Finally we launch this product onto the market
This framework however can absolutely be applied to UX design. The research phase is in fact very similar. Tailored research is vital in both; it must be bespoke for the target audience or intended user. This is perhaps the most important phase for UX, gathering user needs is essential to how something is developed. During my degree the research phase for product design included interviews and surveys displayed in a detailed report including personas, literature reviews and stats. Breaking down the problems people face everyday and whether there is a gap in the market for a product to aid the problem.
In UX you must find out what is instinctual to the users, it is incredibly important to understand the user more than anything else. A researcher will do this by very similar methods of collecting quantitative and qualitative data. For both fields this is a vital stage, if overlooked you will miss what the public want or need therefore making the end products useless.
The Ideation and development phase are more specifically defined. This is where in Product Design we will sketch and model solutions selecting the most effective way the user reaches their goal; this phase is called Ideation. Being as creative as possible we invent new ideas and then begin a selection process. We then take the best idea to the Development phase and this is where the technical, science based side comes in using CAD technologically moving our product forward. Using manufacturing information, prototypes, reverse engineering and technical drawing to work out the details involved with product design. The ideation and development phases in UX although different would still follow a similar criteria, using idea generation, prototyping, testing and then ultimately product development.
Finally the Launch phase allows us to brand our product, learning about the legalities involved with this. A UX designer would go through an equivalent processes to ensure the the product is thoroughly tested and completely ready for launch.
These 4 phases can cover all steps involved in launching any kind of product, however these phases do not have to divide into separate deadlines as they would on a degree course. I believe it is important to have them intertwined and constantly active within the process. As UX has taught me; research should be constant, testing completed work and helping it progress further. If small problems are ignored early on they will progress into much larger problems later down the road. I aspire to learn more about UX in the months to come and to gain a larger range of skills involved with UX research and design.